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	<title>Hannes Moser</title>
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	<link>http://impossiblearts.com/blog</link>
	<description>Flash, Flex, AIR, ActionScript and Design</description>
	<pubDate>Thu, 17 Jul 2008 23:48:57 +0000</pubDate>
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		<title>Observation by State</title>
		<link>http://impossiblearts.com/blog/2008/07/18/observation-by-state/</link>
		<comments>http://impossiblearts.com/blog/2008/07/18/observation-by-state/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 23:48:57 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[General]]></category>

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		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=384</guid>
		<description><![CDATA[I am living in Austria and currently there is a discussion about how to observe the internet-traffic. This is more interesting for Germans and Austrians, because we all know the problem of a &#8220;Bundes-Trojaner&#8221;.
Several engineers from different Austrian companys and the interior ministry are discussing about technical solutions for observing internet traffic. Last year they [...]]]></description>
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		<item>
		<title>Dreamweaver CS4 Beta: &#8220;It&#8217;s time for teamwork baby&#8221;</title>
		<link>http://impossiblearts.com/blog/2008/07/17/dreamweaver-cs4-beta-its-time-for-teamwork-baby/</link>
		<comments>http://impossiblearts.com/blog/2008/07/17/dreamweaver-cs4-beta-its-time-for-teamwork-baby/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 11:33:48 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[General Development]]></category>

		<category><![CDATA[Webby Web]]></category>

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		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=382</guid>
		<description><![CDATA[
We are using Dreamweaver in different versions at our company and sometimes for us, Dreamweaver is more or less the best choice. But we are always missing some workflow-features. We have tried to implement an Eclipse-based solution (PDT, WDT, Subclipse, etc.) into our daily workflow, but this was no real alternative.
Next step was to put [...]]]></description>
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		<item>
		<title>Face it! An animated short.</title>
		<link>http://impossiblearts.com/blog/2008/07/03/face-it-an-animated-short/</link>
		<comments>http://impossiblearts.com/blog/2008/07/03/face-it-an-animated-short/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 09:40:40 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[General]]></category>

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		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=380</guid>
		<description><![CDATA[
Some friends of mine have done a 2min cg-short movie. Have a look, i laughed a lot as i watched it the first time.
Direct Link
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<enclosure url="http://www.elitepigs.de/trash/face_it_720.wmv" length="16206290" type="video/x-ms-wmv" />
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		<title>FP10: Vector vs Array</title>
		<link>http://impossiblearts.com/blog/2008/06/18/fp10-vector-vs-array/</link>
		<comments>http://impossiblearts.com/blog/2008/06/18/fp10-vector-vs-array/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 12:11:51 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[Flash Platform]]></category>

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		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=379</guid>
		<description><![CDATA[Update

I have replaced the Sprite by an own class/object (SimpleObject with 3 public properties, x, y, z). The results are the same.
Vector vs Array
Started a little speed measurment with new Vector-type and the "old-fashioned" array. As everyone could read in the Adobe AS3 Docs, Vector should give us some advantages over Array iteration and data-access.
I [...]]]></description>
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		<title>Flash CS3: &#8220;Edit Selected Bitmaps&#8221;-Panel</title>
		<link>http://impossiblearts.com/blog/2008/06/16/flash-cs3-edit-selected-bitmaps-panel/</link>
		<comments>http://impossiblearts.com/blog/2008/06/16/flash-cs3-edit-selected-bitmaps-panel/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 13:58:19 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[General]]></category>

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		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=377</guid>
		<description><![CDATA[
We are currently working on a bigger project with Flash CS3 and when it comes to performance/size-issues, there are many solutions, but one very simple is to reduce file-size of bitmaps and set some properties like smoothing enabled/disabled in the library.
This works great for us, but i do not understand why there is no availability [...]]]></description>
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		<title>Astro is great!</title>
		<link>http://impossiblearts.com/blog/2008/06/16/astro-is-great/</link>
		<comments>http://impossiblearts.com/blog/2008/06/16/astro-is-great/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 01:07:14 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[Flash Platform]]></category>

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		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=374</guid>
		<description><![CDATA[Update 2
Seems, that i am not up to date, Powerflasher's have already done an update to FDT (it works on my Macbook now, great  ). Now it is possible to read the new SWC-format.
Update

Another sample (based on the first, some filter effects on it)

With a little delay(busy right now, nice project in pipeline, further [...]]]></description>
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		<title>Die Ösis</title>
		<link>http://impossiblearts.com/blog/2008/06/12/die-osis/</link>
		<comments>http://impossiblearts.com/blog/2008/06/12/die-osis/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 14:16:45 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[General]]></category>

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		<description><![CDATA[Im Zuge der Berichterstattung zur Fußball-Europameisterschaft in den großen deutschen Tageszeitungen(allen voran FAZ und Süddeutsche) durfte man als "Ösi" (ja, ich bin einer) diverse Feststellungen über die grauslige Leistung österreichischer Fußballer, den nicht zu verstehenden Sprachschatz usw. lesen. Naja, wir sind es ja gwohnt, dass man ein bißchen auf das kleine Nachbarland hinabsieht, ein kleines [...]]]></description>
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		<title>MMT Info-Event (Gamedev &#038; Augmented Reality)</title>
		<link>http://impossiblearts.com/blog/2008/05/19/mmt-info-event-gamedev-augmented-reality/</link>
		<comments>http://impossiblearts.com/blog/2008/05/19/mmt-info-event-gamedev-augmented-reality/#comments</comments>
		<pubDate>Mon, 19 May 2008 11:45:48 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[General]]></category>

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		<description><![CDATA[Today is an info-event for a new course at the university of applied siences Salzburg. Starting at 6 p.m. i would do a short keynote about game-programing, would be nice to see some of you there.
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		<wfw:commentRss>http://impossiblearts.com/blog/2008/05/19/mmt-info-event-gamedev-augmented-reality/feed/</wfw:commentRss>
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		<title>Bernhard Kerschbaumer - 3D Portfolio &#038; Reel</title>
		<link>http://impossiblearts.com/blog/2008/05/06/bernhard-kerschbaumer-3d-portfolio-reel/</link>
		<comments>http://impossiblearts.com/blog/2008/05/06/bernhard-kerschbaumer-3d-portfolio-reel/#comments</comments>
		<pubDate>Tue, 06 May 2008 09:59:27 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[General]]></category>

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	<category>bernhard</category>
	<category>portfolio</category>
	<category>collegue</category>
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	<category>mine</category>
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		<description><![CDATA[
Bernhard is a collegue and friend of mine and he is currently looking for an internship in an animation/motion-picture studio. Click on the link above to goto his showreel and portfolio.
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		<title>Hannes Moser - Portfolio 2008</title>
		<link>http://impossiblearts.com/blog/2008/05/05/hannes-moser-portfolio-2008/</link>
		<comments>http://impossiblearts.com/blog/2008/05/05/hannes-moser-portfolio-2008/#comments</comments>
		<pubDate>Mon, 05 May 2008 14:51:14 +0000</pubDate>
		<dc:creator>Hannes Moser</dc:creator>
		
		<category><![CDATA[General]]></category>

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	<category>portfolio</category>
	<category>2008</category>
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		<description><![CDATA[
My Portfolio for 2008. 
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