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	<title>Comments for Hannes Moser</title>
	<atom:link href="http://impossiblearts.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://impossiblearts.com/blog</link>
	<description>Games, Web &#38; Design</description>
	<lastBuildDate>Sun, 02 Aug 2009 16:16:45 +0000</lastBuildDate>
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		<title>Comment on Typo3 4.2 &#8211; Usability? by Chris</title>
		<link>http://impossiblearts.com/blog/2008/04/typo3-42-usability/comment-page-1/#comment-87</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 02 Aug 2009 16:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/2008/04/30/typo3-42-usability/#comment-87</guid>
		<description>You are right!
Working for many years with TYPO3 I make since 2 years the following simple decission for my customers:
You want a Website? Go to TYPO3.
You want a blog? Take WordPress.</description>
		<content:encoded><![CDATA[<p>You are right!<br />
Working for many years with TYPO3 I make since 2 years the following simple decission for my customers:<br />
You want a Website? Go to TYPO3.<br />
You want a blog? Take WordPress.</p>
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	</item>
	<item>
		<title>Comment on Fireworks: Font and Text-Rendering by seointexas</title>
		<link>http://impossiblearts.com/blog/2009/02/fireworks-font-and-text-rendering/comment-page-1/#comment-112</link>
		<dc:creator>seointexas</dc:creator>
		<pubDate>Sat, 01 Aug 2009 18:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=448#comment-112</guid>
		<description>As a big fan of Fireworks, I humbly have to agree. I get so mad when I spend a lot of time rendering a sweet web template only to have the text look second rate. Please Adobe, do something about this. You have the best possible program in the world for what it does, but I am actually considering using Photoshop just for the reason of text output. I would be very sad if I had to do this. It would be like a large step backwards.</description>
		<content:encoded><![CDATA[<p>As a big fan of Fireworks, I humbly have to agree. I get so mad when I spend a lot of time rendering a sweet web template only to have the text look second rate. Please Adobe, do something about this. You have the best possible program in the world for what it does, but I am actually considering using Photoshop just for the reason of text output. I would be very sad if I had to do this. It would be like a large step backwards.</p>
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		<title>Comment on FP10: Vector vs Array by AJ</title>
		<link>http://impossiblearts.com/blog/2008/06/fp10-vector-vs-array/comment-page-1/#comment-102</link>
		<dc:creator>AJ</dc:creator>
		<pubDate>Mon, 27 Apr 2009 21:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=379#comment-102</guid>
		<description>I have submitted a JIRA bug for this

https://bugs.adobe.com/jira/browse/FP-1802

please vote and spread the word so this gets fixed!</description>
		<content:encoded><![CDATA[<p>I have submitted a JIRA bug for this</p>
<p><a href="https://bugs.adobe.com/jira/browse/FP-1802" rel="nofollow">https://bugs.adobe.com/jira/browse/FP-1802</a></p>
<p>please vote and spread the word so this gets fixed!</p>
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	</item>
	<item>
		<title>Comment on Hello &quot;Flash Platform Community&quot;, I want to say something. by basil</title>
		<link>http://impossiblearts.com/blog/2009/03/hello-flash-platform-community-i-want-to-say-something/comment-page-1/#comment-123</link>
		<dc:creator>basil</dc:creator>
		<pubDate>Wed, 01 Apr 2009 12:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=460#comment-123</guid>
		<description>I&#039;m basil from Jordan
and Interests: Flash Platform, Actionscript 3, and flex
Contact: k2xl.com@gmail.com</description>
		<content:encoded><![CDATA[<p>I&#8217;m basil from Jordan<br />
and Interests: Flash Platform, Actionscript 3, and flex<br />
Contact: <a href="mailto:k2xl.com@gmail.com">k2xl.com@gmail.com</a></p>
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	<item>
		<title>Comment on About by Ryan Geiger</title>
		<link>http://impossiblearts.com/blog/aboute-me/comment-page-1/#comment-2</link>
		<dc:creator>Ryan Geiger</dc:creator>
		<pubDate>Tue, 31 Mar 2009 01:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/?page_id=2#comment-2</guid>
		<description>Hannes:

First off, I totally dig your work.  Great stuff.

Second, I&#039;m wondering if you could be of some assistance.  I&#039;ve got a personal client (I freelance outside of work) who wants a game that functions similar to the Ace of Mace game you were involved with.  http://www.aceofmace.com/.  The look would be completely different, involving potatoes instead of olives, but again the functioning of the game is perfect.  So, and I know I&#039;m crossing a line here, but A. would you be able to provide me with your source files, I&#039;ll pay whatever.  Then I can go in and completely change the imagery of the game?  Or B. are you available to develop something similar and what would you charge?

Either way, I&#039;d love to hear from you.
Ryan Geiger</description>
		<content:encoded><![CDATA[<p>Hannes:</p>
<p>First off, I totally dig your work.  Great stuff.</p>
<p>Second, I&#8217;m wondering if you could be of some assistance.  I&#8217;ve got a personal client (I freelance outside of work) who wants a game that functions similar to the Ace of Mace game you were involved with.  <a href="http://www.aceofmace.com/" rel="nofollow">http://www.aceofmace.com/</a>.  The look would be completely different, involving potatoes instead of olives, but again the functioning of the game is perfect.  So, and I know I&#8217;m crossing a line here, but A. would you be able to provide me with your source files, I&#8217;ll pay whatever.  Then I can go in and completely change the imagery of the game?  Or B. are you available to develop something similar and what would you charge?</p>
<p>Either way, I&#8217;d love to hear from you.<br />
Ryan Geiger</p>
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	<item>
		<title>Comment on Fireworks: Font and Text-Rendering by KP</title>
		<link>http://impossiblearts.com/blog/2009/02/fireworks-font-and-text-rendering/comment-page-1/#comment-111</link>
		<dc:creator>KP</dc:creator>
		<pubDate>Mon, 30 Mar 2009 15:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=448#comment-111</guid>
		<description>I share your point about Fireworks vs. PS. I have been using Fireworks for years now and never looked back. The simplicity of the tool and how well it is suited for comps and layouts just can&#039;t be beat by Photoshop. I know those die-hards out there who swear by PS but do you really need the 800 pound photo editing tool to work on web layouts?
Text IS crap however. FW CS4 has TONS of bugs in it too that make the app crash all the time. Hopefully there will be updates soon.</description>
		<content:encoded><![CDATA[<p>I share your point about Fireworks vs. PS. I have been using Fireworks for years now and never looked back. The simplicity of the tool and how well it is suited for comps and layouts just can&#8217;t be beat by Photoshop. I know those die-hards out there who swear by PS but do you really need the 800 pound photo editing tool to work on web layouts?<br />
Text IS crap however. FW CS4 has TONS of bugs in it too that make the app crash all the time. Hopefully there will be updates soon.</p>
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	<item>
		<title>Comment on FP10: Vector vs Array by AJ</title>
		<link>http://impossiblearts.com/blog/2008/06/fp10-vector-vs-array/comment-page-1/#comment-101</link>
		<dc:creator>AJ</dc:creator>
		<pubDate>Thu, 26 Mar 2009 18:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=379#comment-101</guid>
		<description>Also I would like to note: the operator you use GREATLY affects your speeds, here&#039;s an example using PODs (uint):  (there is NO type casting in this at all)

=
150:559  :  219:459

vs.

+=
147:592 : 834:459

(code in the loops is the same as the last example, just in one test we&#039;re assigning to sum, in the other test we&#039;re adding to it)

these are the performance numbers we expect from a strongly typed Vector vs. a normal Array as the compiler should be able to negate RTI (run-time type identification)

Note: compiling against flex 3.3 and flex 4(most recent nightly) yielded no performance differences.</description>
		<content:encoded><![CDATA[<p>Also I would like to note: the operator you use GREATLY affects your speeds, here&#8217;s an example using PODs (uint):  (there is NO type casting in this at all)</p>
<p>=<br />
150:559  :  219:459</p>
<p>vs.</p>
<p>+=<br />
147:592 : 834:459</p>
<p>(code in the loops is the same as the last example, just in one test we&#8217;re assigning to sum, in the other test we&#8217;re adding to it)</p>
<p>these are the performance numbers we expect from a strongly typed Vector vs. a normal Array as the compiler should be able to negate RTI (run-time type identification)</p>
<p>Note: compiling against flex 3.3 and flex 4(most recent nightly) yielded no performance differences.</p>
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	<item>
		<title>Comment on FP10: Vector vs Array by AJ</title>
		<link>http://impossiblearts.com/blog/2008/06/fp10-vector-vs-array/comment-page-1/#comment-100</link>
		<dc:creator>AJ</dc:creator>
		<pubDate>Thu, 26 Mar 2009 17:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=379#comment-100</guid>
		<description>Not sure if you figured it out yet, but I found that if I auto-completed vector in flexbuilder it added:

import __AS3__.vec.Vector;

with that I found that my vector was VERY slow if I didn&#039;t use a POD

tick counts for processing an array of 10mill items
first number set is vector, second is array
first number is a normal forloop, second is for each

for this test I casted the results for just the array forloop and left the vector naked:

sum += vec_buff[i].foo;

I made a small custom class that inherited from a small base class with a single public variable (foo)

2552:1143 : 1512:1175

as you can see a typed foreach loop is the same speed as an array, but a uncasted forloop is VERY slow.

I did not experience this issue when I filled the arrays with PODs (uint for example)

I just recently _removed_ that import, and am now getting numbers about the same speed as a casted array (slight, VERY slightly better) in the forloops

Also note: easy way to detect if this is a problem, try to assign the vector element to an incorrect type, the imported version will NOT throw an error with strict type enabled, whereas the native version will (sum = vec_buff[i]; should throw an error but does not with imported version)

I&#039;m using Flex 3.3 lastest stable build</description>
		<content:encoded><![CDATA[<p>Not sure if you figured it out yet, but I found that if I auto-completed vector in flexbuilder it added:</p>
<p>import __AS3__.vec.Vector;</p>
<p>with that I found that my vector was VERY slow if I didn&#8217;t use a POD</p>
<p>tick counts for processing an array of 10mill items<br />
first number set is vector, second is array<br />
first number is a normal forloop, second is for each</p>
<p>for this test I casted the results for just the array forloop and left the vector naked:</p>
<p>sum += vec_buff[i].foo;</p>
<p>I made a small custom class that inherited from a small base class with a single public variable (foo)</p>
<p>2552:1143 : 1512:1175</p>
<p>as you can see a typed foreach loop is the same speed as an array, but a uncasted forloop is VERY slow.</p>
<p>I did not experience this issue when I filled the arrays with PODs (uint for example)</p>
<p>I just recently _removed_ that import, and am now getting numbers about the same speed as a casted array (slight, VERY slightly better) in the forloops</p>
<p>Also note: easy way to detect if this is a problem, try to assign the vector element to an incorrect type, the imported version will NOT throw an error with strict type enabled, whereas the native version will (sum = vec_buff[i]; should throw an error but does not with imported version)</p>
<p>I&#8217;m using Flex 3.3 lastest stable build</p>
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	<item>
		<title>Comment on Hello &quot;Flash Platform Community&quot;, I want to say something. by Bertrand</title>
		<link>http://impossiblearts.com/blog/2009/03/hello-flash-platform-community-i-want-to-say-something/comment-page-1/#comment-122</link>
		<dc:creator>Bertrand</dc:creator>
		<pubDate>Tue, 17 Mar 2009 16:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=460#comment-122</guid>
		<description>@Hannes : I&#039;ll see on opening a twitter account, but I don&#039;t really like all these kind of stuff (like facebook or twitter^^)

And sure its the same institute than the Mu project, I know Simon Doury (he was in the same school as me even before going to Gobelins)</description>
		<content:encoded><![CDATA[<p>@Hannes : I&#8217;ll see on opening a twitter account, but I don&#8217;t really like all these kind of stuff (like facebook or twitter^^)</p>
<p>And sure its the same institute than the Mu project, I know Simon Doury (he was in the same school as me even before going to Gobelins)</p>
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		<title>Comment on Hello &quot;Flash Platform Community&quot;, I want to say something. by Using Microsites For Highly Focused World wide web Marketing &#124; Not Web Network</title>
		<link>http://impossiblearts.com/blog/2009/03/hello-flash-platform-community-i-want-to-say-something/comment-page-1/#comment-121</link>
		<dc:creator>Using Microsites For Highly Focused World wide web Marketing &#124; Not Web Network</dc:creator>
		<pubDate>Sun, 08 Mar 2009 17:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://impossiblearts.com/blog/?p=460#comment-121</guid>
		<description>[...] Hello “Flash Platform Community”, I want to state something &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Hello “Flash Platform Community”, I want to state something &#8230; [...]</p>
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