'General' Category

  • Diploma

    March 8, 2010

    I want to share some basic information about my diploma, i haven’t had much time last year to avoid the big void here, so here is a little update. Beyond you find a little summary from the thesis and for sure some pics.

    Games are an essentiel part of our society. Since ages we like to [...]

  • Hello "Flash Platform Community", I want to say something.

    March 6, 2009

    Since 2 or 3 weeks i am addicted to Twitter and i am really impressed by the idea of leaving notes of interest within 140 characters. But as simple and effective the idea is, for me it highlights a problem with the social network structure of the Flash community. But first a short introduction.
    I first [...]

  • #twittercoding: 140 char crazyness

    February 20, 2009

    For those that miss it. #twittercoding.
    Quick start (AS3, strict-mode:disabled)

    g=graphics;
    mt=g.moveTo;
    lt=g.lineTo;
    ls=g.lineStyle;
    m=Math;
    r=m.random;
    s=m.sin;
    i=0;
    o={};
    function f(e){/*src*/}
    addEventListener("enterFrame",f);

    I am so addicted, i can’t stop…
    My 140 chars of legend…. wait for it -dary.
    #tweetcoding – “Pipes” http://twitter.com/eliias/statuses/1228303442
    m=.05;if(!o.r)o.r={x:r()*m,y:r()*m,z:r()*m};w=20+s(i*o.r.y);l=2500/w;ls(1);g.drawCircle(200+s(++i*o.r.x)*l,200+s(i*o.r.y*2)*l,l/l*w);

    Can’t stop #tweetcoding – “Shorty” http://twitter.com/eliias/statuses/1228042430
    mt(200,200);g.lineStyle(1,0);lt(s(i+=0.1)*i/0.1,m.cos(i)*i/0.1);lt(s(i+5)*i/0.1,m.cos(i+5)*i/0.1);

    #tweetcoding – “Crazy” http://twitter.com/eliias/status/1227884420

    g.clear();g.beginFill(0);if(!o.s)o.s=[];o.s[o.i=i%440]={x:o.i%11*40,y:i++%440};while(t=o.s[o.i--])g.drawCircle(t.x,t.y,s(i/40+o.i)*30)

  • Fireworks: Font and Text-Rendering

    February 13, 2009

    One thing i never understand was why a lot of people prefer Photoshop instead of Fireworks for prototyping and building up a layout for a webapp or site.
    For me it was always clear, that the basic vector tools, some bitmap effects(live-effect) and the ability to handle the file-export easily are enough to setup a layout. [...]

  • Ace of Mace – Ready to rumble

    February 6, 2009

    Finally, its online. Nearly one year of production, many hours of work, a lot of discussion about details and last but not least a great learning experience for every team member.
    The gameplay of Ace of Mace is based on physics and the challenge is to master the 5 levels.
    Update
    So BAMMM…. good news
    “Adobe Site of the [...]

  • Europrix 09 Games

    December 11, 2008

    It happened already two weeks ago, but there was no time to post about it. We were nominated and invited to the Europrix  09 award and won in the category for games. The game will be online soon(1st January 2009), you will find it here.
    Some photos from the event could be found here.
    And for sure [...]

  • Kontain is ready for use

    November 18, 2008

    Finally, the Alpha state is ready for public. I have tested some features of the system and most of them are quite impressing. But as a Wordpress user i still miss some things. Most important for me is to be different with my blog from others, not only in entries also in design and appearance. [...]

  • PixelBender: Damped Sin Waves, Gauss Curve

    October 24, 2008

    On my search for the perfect “shockwave” i played a bit around with damped sin waves and a Gauss curve, but first some words about my first week with PixelBender.
    With PixelBender toolkit it is possible to build shaders very fast and easily. It took me less then 10min till i compiled my first shader. One [...]

  • PixelBender: May the force be with it!

    October 20, 2008

    The release of FP 10 has brought us some really big features. One of the greatest things, in my opinion, is the possibility of including custom native filters. I am currently doing some research on how they could be used for post-processing effects in Flash-based games.
    First result here. Click on image in the demo to [...]

  • Kontain Management System?

    September 24, 2008

    F-i has announced the upcoming release of kontain, formerly known as Propod. It seems that this application could may be a serious competitor for content management systems, designed for ease-of-use. The information provided on the product-website is not too much, but some screenshots are displaying media-features and there is a statement about a WYSWIG-editor.
    I am [...]

 
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