On my search for the perfect “shockwave” i played a bit around with damped sin waves and a Gauss curve, but first some words about my first week with PixelBender. With PixelBender toolkit it is possible to build shaders very fast and easily. It took me less then 10min till i compiled my first shader. [...]
The release of FP 10 has brought us some really big features. One of the greatest things, in my opinion, is the possibility of including custom native filters. I am currently doing some research on how they could be used for post-processing effects in Flash-based games. First result here. Click on image in the demo [...]