Some demos of the new emitter type “SurfaceEmitter”. The surface emitter has some useful options. You could decide if to emit from transparent areas or not(see the examples below) and best of all, you could set up a grid resolution parameter for the surface. Think about a large photo, there is not enough CPU-power to [...]
Update: I have finally improved the automated particle generator. Now it is possible to create a larger amount of particles(i have successfully tried 1000 particles with a average lifetime of 1 sec)
Hio, an information for those which give Particle2D a try. One thing was very bad at the last version, you were limited in how [...]
Particle2D is a ActionScript 3.0 based particle simulator. I started the development because i need an easy-to-implement and animateable particle system. During the development process for this specific project i decided to give it a try and put some time into writing a basic particle simulator framework. There are already some features included, like PostEffects [...]
Adobe is going to be my favourite company. After they have bought Macromedia last year, i thought it will never be the same like it was with Macromedia. But unexpectable the ladies and men at Adobe aquisit the “Macromedia way of client communication and support”.
They have their Adobe Labs, free trials of all the stunning [...]
Bill and Steve are not that different, they are both a kind of genius and leading famous companys. I like them.
I have seen his(Philipp Gstrein) online portfolio first, about 2 or 3 months ago. Simply amazing pictures.
Have a look.
Features:
H.264
Fullscreen Support
HD-Video
Multi-core support
etc. etc.
Detailed info about bugfixes.
An online-presentation from the adobe website.
Maybe this update is one of the most important(except the major releases) in the last years. Flash Platform has arrived in the future. There is no competitive, neither Silverlight nor JavaFX.