Games, Web & Design

I want to share some basic information about my diploma, i haven’t had much time last year to avoid the big void here, so here is a little update. Beyond you find a little summary from the thesis and for sure some pics. Games are an essentiel part of our society. Since ages we like [...]

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§487 · March 8, 2010 · Gamedev, General, XNA · Comments Off ·


Since 2 or 3 weeks i am addicted to Twitter and i am really impressed by the idea of leaving notes of interest within 140 characters. But as simple and effective the idea is, for me it highlights a problem with the social network structure of the Flash community. But first a short introduction. I [...]

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§460 · March 6, 2009 · General · 11 comments ·


For those that miss it. #twittercoding.

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§455 · February 20, 2009 · General · Comments Off ·


One thing i never understand was why a lot of people prefer Photoshop instead of Fireworks for prototyping and building up a layout for a webapp or site. For me it was always clear, that the basic vector tools, some bitmap effects(live-effect) and the ability to handle the file-export easily are enough to setup a [...]

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§448 · February 13, 2009 · General · 5 comments ·


Finally, its online. Nearly one year of production, many hours of work, a lot of discussion about details and last but not least a great learning experience for every team member. The gameplay of Ace of Mace is based on physics and the challenge is to master the 5 levels. Update So BAMMM…. good news [...]

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§440 · February 6, 2009 · General · Comments Off ·


It happened already two weeks ago, but there was no time to post about it. We were nominated and invited to the Europrix  09 award and won in the category for games. The game will be online soon(1st January 2009), you will find it here. Some photos from the event could be found here. And [...]

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§436 · December 11, 2008 · General · Comments Off ·


Finally, the Alpha state is ready for public. I have tested some features of the system and most of them are quite impressing. But as a WordPress user i still miss some things. Most important for me is to be different with my blog from others, not only in entries also in design and appearance. [...]

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§428 · November 18, 2008 · General · Comments Off ·


On my search for the perfect “shockwave” i played a bit around with damped sin waves and a Gauss curve, but first some words about my first week with PixelBender. With PixelBender toolkit it is possible to build shaders very fast and easily. It took me less then 10min till i compiled my first shader. [...]

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§416 · October 24, 2008 · General · 1 comment ·


The release of FP 10 has brought us some really big features. One of the greatest things, in my opinion, is the possibility of including custom native filters. I am currently doing some research on how they could be used for post-processing effects in Flash-based games. First result here. Click on image in the demo [...]

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§407 · October 20, 2008 · General · 3 comments ·


F-i has announced the upcoming release of kontain, formerly known as Propod. It seems that this application could may be a serious competitor for content management systems, designed for ease-of-use. The information provided on the product-website is not too much, but some screenshots are displaying media-features and there is a statement about a WYSWIG-editor. I [...]

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§402 · September 24, 2008 · General · Comments Off ·